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Giana’s Return v0.99.5 – Work In Progress

We are close to release a minor update, but don’t feel it’s time for v1.0 yet.

The changelog so far:

* Fixed grammar/spelling/structure within German language part
* Exchanged gray spiky stone in world 1 with red spiky cactus tree
* Decreased difficulty in level 6-8, extended three platforms with each one bug
* Leveldesign / Modified level 7-4, which fixes a problem if Giana dies in water
* Leveldesign / Modified level 7-8, removed a bonus cave which was placed in a way Giana got stuck when she came back to daylight.
* Leveldesign / Fixed fire animation in 3-4, 5-2, 5-3, 5-4, 5-5, 5-6, 5-7, 6-3, 6-4, 6-5, 6-6
* Leveldesign / Modified level 3-4, because one platform had a double enemy occupation
* Fixed Swampy password bug
* Added checkpoints
* Speed is set 0 when Giana stops at a wall-tile
* Fire collision is more forgiving now
* Added hint how to save Maria from Swampy
* Exchanged flags on language selection screen
* Redesigned language selection screen
* Bonus caves are harder to find now, it was partially too obvious before
* Increased level time from 140 to 160 seconds
* Big Bosses don’t kill instantly anymore, if you have more than 50% of your energy left
* Appearance/Quality of title screen improved
* Removed hidden bonus bricks for Swampy boss stage, which caused a possible slowdown at a very important place – this actually resulted in time loss and swampy catching you.
* WIN32 / Changed default keyboard configuration to: Cursor keys for Left, Right, Down, Jump – Space for Shoot – this will only apply if you do not have a giana.cfg already.

A release will follow the next days. We plan to update the following “Editions”: Windows, Wiz

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  1. see forward to the update , GREAT !


  2. Good to hear about the last change (boss don’t kill instantly) :)

    Do we still have to be alive to see next secret areas? Or will it reset when die like before?


  3. freue mich schon sehr darauf, hänge im Moment in der 48., Sie leisten tolle Arbeit, weiter so,Jana


 

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