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Giana’s Return v0.99.5 – Work In Progress

We are close to release a minor update, but don’t feel it’s time for v1.0 yet.

The changelog so far:

* Fixed grammar/spelling/structure within German language part
* Exchanged gray spiky stone in world 1 with red spiky cactus tree
* Decreased difficulty in level 6-8, extended three platforms with each one bug
* Leveldesign / Modified level 7-4, which fixes a problem if Giana dies in water
* Leveldesign / Modified level 7-8, removed a bonus cave which was placed in a way Giana got stuck when she came back to daylight.
* Leveldesign / Fixed fire animation in 3-4, 5-2, 5-3, 5-4, 5-5, 5-6, 5-7, 6-3, 6-4, 6-5, 6-6
* Leveldesign / Modified level 3-4, because one platform had a double enemy occupation
* Fixed Swampy password bug
* Added checkpoints
* Speed is set 0 when Giana stops at a wall-tile
* Fire collision is more forgiving now
* Added hint how to save Maria from Swampy
* Exchanged flags on language selection screen
* Redesigned language selection screen
* Bonus caves are harder to find now, it was partially too obvious before
* Increased level time from 140 to 160 seconds
* Big Bosses don’t kill instantly anymore, if you have more than 50% of your energy left
* Appearance/Quality of title screen improved
* Removed hidden bonus bricks for Swampy boss stage, which caused a possible slowdown at a very important place – this actually resulted in time loss and swampy catching you.
* WIN32 / Changed default keyboard configuration to: Cursor keys for Left, Right, Down, Jump – Space for Shoot – this will only apply if you do not have a giana.cfg already.

A release will follow the next days. We plan to update the following “Editions”: Windows, Wiz

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Giana’s Return Dreamcast WIP

For those of you who still own a Dreamcast, the following news might be of interest.

Indiket, a spanish developer, has agreed upon porting Giana’s Return to the Dreamcast. His part of the work will start once we have released the next update.

Viva la Dreamcast \o/

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Progress News 13th September 2009

As time moves on, Giana’s Return moves on too. We already have fixed a bunch of bugs, but there are a few more to go.

We had a discussion, if it makes sense to release a bugfix as soon as it’s done, but considering we do have around 30 improvements to do, it would also mean 30 updates. Even if we couple few improvements together, there might be still 3 to 5 updates.

The final result… we will wait till the bugtracker is empty. It simply makes more sense.

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New feature – Checkpoints

Due to popular request, we are currently adding checkpoints.

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