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GP2x will be first serverd!

We asked earlier this month which platform to be servered first, GP2x or PSP. The result is pretty clear and GP2x is far ahead.

The community made a choice and the community will get what they want! Let’s look forward for end of December!

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Gianas Return might go GBA!

Widdy ( http://www.widdy.de ) a smart guy from Bavaria / Germany and member of a bunch of demogroups has started to conduct a study if a GBA version of Giana’s Return would be doable and to all our surprise the chance is pretty high.

He already has a platform engine which is highly adjusted to the GBA hardware so he just needs to push in the Giana’s Return elements and also the appropriated stuff around.

As the GBA is tile wise limited in color, he has to repixel few parts. The music we use for Giana’s Return is .XM, which can’t be handled on a GBA without too much CPU use, BUT am-fm, our new music support guy will rearrange things, so even .MOD’s will sound fine.

Let’s see how this GBA attempt will end!

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Status Update (02-11-2008)

Okay, here we go again for another status update.

Our main musician Alexander Oldemeier (op3rator) moved over to the UK and is limited in time now, also he does not have any internet at home yet, which makes communication quite difficult. As result of his lack of time he now has support from David Wuttke (am-fm). Both will be finalizing the music the next days. Don’t worry about style differences, there are almost none :) op3rator and am-fm both create excellent chipmusic tracks.

The graphics are comming along, we managed to put Adam Karol (Wizard) back in charge, who already drew the marvellous boss graphics – which everyone of you can enjoy once you manage to reach the end of each of the seven worlds.

While the final graphics are in progress, the level design is put on hold, but this is just a minor part which is done in one or two weekends.

Our coder, who will still stay unnamed for now, is a bit busy at his regular job, but he is motivated to keep on working  while having deadline stress.

The coding of the first two bosses are 100% done and approved by our beta tester Mulle. The next three ones are close of beeing completed and will await our beta tester then.

As you can see everything is going smooth… so we look forward to have a release at 29th or 30th December 2008 .

Currently we are negotiating if we should release for GP2x or PSP first, but that will probably depend on the demand.

After the v0.99 version has been released, we will rely on YOU, the user, to send us bug reports. Once the game is considered as beeing fine and bugfree, we start to port over to other systems such as Dreamcast, Pandora, Wiz and whatever other platforms we can get our hands on.

At the end of November we will send another test version for verification to the guy we all love and who holds the copyright on the trademark name “The Great Giana Sisters” for pre approval. After all he should see everything before anyone else.

Well lets start the big flamewar now… GP2x or PSP?

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