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Playstation Portable Fun – Part II

Our coder made quite a progress for the PSP version.

Earlier this day he had to fight with memory issues, but he managed to sort out those during the day. Now it’s quite late and we DO HAVE a working PSP version, but it has graphics glitches, minor transparency issues and is a bit slow. Also the controls seem too sensitive for an analogue stick and completly wrong for digital cross usage.

We keep you guys updated!
(at least for the next few days before our organizer and “blog udpater” rushes out for a longtime vacation).

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Playstation Portable fun!

Our coder is adjusting the development code so we can get the PSP port done in almost no time :) He done lots of progress the past days in this field…

Keeping the code portable and having a coder capable of keeping things portable is a true pleasure! Of course this might not the best for hard coded speed optimizations, but we want to serve as many systems as possible.

We also have an estaminated release date, but we’ll keep it back, till we are sure we can hold it :)

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World 6 – Level 1 – Preview Screenshot

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GFX artwork goes on!

With help from our new graphics guy Evil-Ville the artwork is going on.

Just on a sidenote: Our coder is back from his vacation too ;)

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