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Sound FX update!

We had the honor to catch our musician today and he is ready to make Sound FX for the game. First results should be out in 2-4 weeks. As he has to write his master degree work, he will be busy for the next two months – after that, he can fully concentrate on finalizing music, soundfx and jingles!

Good luck, operator!

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Status January 22nd 2008

As promised here is a small roundup of the current standings.

We hopefully finalized the levels of world 1 to world 3, the last adjustments we did, were to have equal enemies, instead of having them mixed up all over the game. This adds some kind of “system” and should let the game appear more professional. While we were working on this task, we added way more enemies to the playing field. The game is slightly harder, but nothing is impossible. Considering we gave Giana a nice and proper energy bar, there will be definatly use for it now.

The level designer is playing with his mind to add another few extra levels. There would be an extra level for world 1 and 2 already, but it’s unsure if it will make it into the main game. (This one is even new to the coder *grin*)

Another thing our coder was working on, we now have foreground and background tiles, but… to keep the game at  decent difficulty, only objects such as the gras in world 1 and the mini-mushrooms in world 3 will stay “in front” of Giana.

The graphics guy, who is responsible for the tileset readjustments is waiting for his next job – but the depressed organizer somehow can’t make it, to send him the next steps. See this positive or negative :)

The promised “Lava-World” video will be delayed to the corrupt graphics files, we need to find a proper intact pre-version of it first.

As you can see, things are rolling more or less.

Regards
Your Giana’s Return Team

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We are still alive…

…progress news soon.

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Giana’s Return – returns for sure, but when?!

Dear Giana Sisters enthusiasts,

Working on a sequel of such a famous game as “The Great Giana Sisters” is not an easy task. We have heared many comments up to now and most of you might still remember the public Versions of Giana’s Return v0.91 for GP32, Dreamcast and Windows (32-Bit). Most people are happy to see the progress, some just feel ashamed that we are touching an alltime classic and trying to put it in a new shape. As the team itself is very addicted to those kind of games, let us assure you, that we do our best to keep the faith of the original.

The current progress is in a stage, where everything is fully playable but needs a lot of graphical adjusting and level retouching. Our betatester Mulle, a kind and helping hand from Germany, has already put a lot of time into the game, by testing details. The game wont be out tomorrow, neither in a month – but we will not abandon anything.

The storyline is complete and currently beeing added to the engine, same applies for the illustrated story. The tile adjusting will require some more time, so far 4 tilesets are adjusted, this makes 3 sets left.

The rough final should be ready by end of this quarter, we will use the second quarter of 2008 to iron out and fix details – of course this timeline is rough and only applies if nothing bad happens.

To raise your mood and get the time of waiting a bit reduced, here are the links to the three videos, posted on youtube.

World 1 in action: http://youtube.com/watch?v=hu3oV1WUEQY
World 2 in action: http://youtube.com/watch?v=tuxvTYtLXPo
World 3 in action: http://youtube.com/watch?v=UgM7uDJNDt0

A new video of the lava world should be up in the next two weeks. For everyone who was in the dark about the “release date”, now you have more background information.

Greetings
Yours Giana’s Return Team

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Giana’s Return – Teaser Video 3

Thanks to our betatester Mulle we are having a new video online. Feel free to leave feedback!

http://www.youtube.com/watch?v=UgM7uDJNDt0

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